Forum: Poser - OFFICIAL


Subject: New DAZ program

gordons opened this issue on Sep 22, 2002 ยท 64 posts


Wampyir posted Mon, 23 September 2002 at 9:47 AM

My wishlist: Sets/Room Builder - a program that makes it easy to construct settings and sets--indoor, outdoor, all kinds. Something that would allow you to design interior rooms--walls, floors, windows, doors, furnishings, the whole ball of wax--and exterior buildings (including facades, streets, grounds, everything) with a minimum of effort, and then be able to realistically render them from any angle. Something along the line of current floorplan programs, perhaps, but with more detail and designed for rendering, not printing out. Clothing Builder - Wouldn't it be great if we could draw lines on a 2D figure where we want sleeves, collars, buttons, fronts, pants, etc. to be, and then have them extrapolated into a 3D model? Greater still if that 3D model could be customized for P4 or Millenium figures at the touch of a button. Wouldn't it be great if there were templates for different kinds of clothes--modern, classic, fantasy, futuristic--and uniforms too, so we could just call up the template and customize it as we see fit? Wouldn't it be great too if we could download a dress or clothing pattern and import it into Clothing Builder, and have the program build a Poser-ready clothing model from the pattern for us? Mesh Enhancer - I am so SICK of adding morphs to clothing items to match the contours of the character, only to find that I have to turn nearly all the character's body parts OFF because they're breaking through the clothing mesh. Couldn't we have a program that calculated the number of polygons in a character model, compared that number to the polys in the clothing, and then adjusted the polygon levels of the clothing automatically so that they cover the model, regardless of how it is morphed? Posability - Nothing aginst Curious Labs, but I find the Setup room very frustrating to use. Instead of having to place bones everywhere, why can't the program calculate where the bones and bendable joints should be? Why can't we have a program that uses a wizard to determine if the figure is a biped, quadraped, or other, then based on measurements in the database, reads the dimensions of that model, and then reconstructs it with the bones in place? Or, why can't we have the ability to simply draw a box around a limb with our mouse, and have the bone assigned to that limb based on the boundries of the limb? We should then be able to lock or unlock the limb as we see fit, so that the bones don't overlap when drawing bounding boxes around adjacent limbs. Misc - Please, elimiinate crosstalk and give us collision detection. I'm tired of putting my figures hands through their legs! That's about it; hope this gives you some ideas, and I'm looking forward to seeing the new product when it comes out. (P.S.: This has nothing to do with the software under development, more with DAZ. It wouuld be nice if we could subscribe to DAZ for an annual fee and then download all the models we want, instead of having to pay for them individually.)