Forum: Carrara


Subject: How to make an arched gate

diadempro opened this issue on Mar 24, 2000 ยท 6 posts


MarkBremmer posted Fri, 24 March 2000 at 2:26 PM

This is how I'd do it: Create a path that matches the texture map arch shape > use the path to make a spline object > in the shaders, convert the shader kind to 'layer list' and select the correct face to apply the texture to, ie. 'face 1' or 'face 0' (This way you won't have to draw or size a rectangle. When a 'face' is selected, it won't try to map to any other side). It eliminates the need to mess around with transparencies which will only 'open' box shape and do not go through it. Willf suggests multiple shader maps. I wouldn't create different 'color' maps to apply but would rather create a 'highlight', 'bump', and 'shininess' map based upon the color map that you already have. That way you can use just a single, rich shader. Mark