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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Face Room tips: A not so ugly/alien Judy?


Spanki ( ) posted Tue, 24 September 2002 at 1:03 AM · edited Sat, 30 November 2024 at 2:37 PM

file_24875.jpg

I still haven't come up with a nose in te face room that I'm happy with, but I think I managed a decent looking character (attatched image). Here's a few tips on using the Face Room... - Once you apply a new face/head to your character, they tend to be a bit too small for Judy's body... try scaling the head up to 102%-105%. - there is no way (that I've found) to save the face-shaping paramaters... you can spawn a morph and/or apply the head to your character, but you can't re-import the shape and dial settings, so be sure to 'finish' doing any shaping you plan to do within that same session (you can go back to the face room while the program is still running, but once you quit, you loose any previous settings). Using a photo: - Once you've imported the front and side views, you'll find that the shape outlines are prety far off (the program seems to ignore the alignment 'click' it asks for). DON'T start moving the green dots just yet... the easiest way to get things started is to use the controls on the left to scale and position the outline BEFORE you start fine-tuning. To use those controls, click and hold the mouse on them as you move the mouse (they act like the trackball and other camera-type controls). - Once you have the outline scaled and positioned pretty close, you can start moving the individual green dots to fine tune - keep one eye on the 3D image and adjust the dots to make the texture fit correctly. - Try not to make monster/drastic moves (far from where they're 'supposed' to be)... the dots are dependent on other dots, so you may can make the same adjustments by moving related control points. - In the end, it's more important where the red lines are than where the green dots end up, but see my comment above about moving them too far (to avoid stretching the texture). Cheers, - Keith

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Spanki ( ) posted Tue, 24 September 2002 at 1:10 AM

Content Advisory! This message contains nudity

file_24876.jpg

(oops, forgot nudity flag on previous) BTW, the above character is wearing ByteMeOk's OXANNA (natural) texture. But here's a shot of the face room where I was playing with imported images (look in the main Poser5 directory for sample mug shots).

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Spanki ( ) posted Tue, 24 September 2002 at 1:12 AM

...as you can see, the resulting texture is still a little bit distorted, but it's a LOT better than my first attemts, where I started dragging control points around before positioning and scaling first ;).

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Spanki ( ) posted Tue, 24 September 2002 at 1:14 AM

BTW, the 'carpet' in the top image was made with a simple noise material node piped into the displacement map with a value of 1.0.

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EricofSD ( ) posted Tue, 24 September 2002 at 1:29 AM

I found that you can go back and forth in the face room and the main room, but once you save it as a pz3 you're done. Reopenign the pz3 leaves you screwed with the head no longer attached to the body and the face room sees it as a non p5 character.


aleks ( ) posted Tue, 24 September 2002 at 1:41 AM

eric, you mean one has to finish the character completely before saving? like, i can't work on it the other day?


EricofSD ( ) posted Tue, 24 September 2002 at 1:55 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=881011

Well, this is what happens to me when I come back another day.


aleks ( ) posted Tue, 24 September 2002 at 2:49 AM

wtf?! i thought that this stuff is fixed. it was a real pain in the *** that boning room and grouper tool couldn't be saved in p4, i thought that cl would at least fix this... >:(


wayneout ( ) posted Tue, 24 September 2002 at 5:07 AM

Are you using "Apply Shape Only"? I still haven't been able to get the "Apply Shape and Texture" to work good? Bill


ronmolina ( ) posted Tue, 24 September 2002 at 8:01 AM

Nice work Keith. This is one room I havent played with much.This will give me a headstart. Ron


Tirjasdyn ( ) posted Tue, 24 September 2002 at 2:42 PM

keith, may I place this on my tips page?

Tirjasdyn


Spanki ( ) posted Tue, 24 September 2002 at 3:55 PM

For whatever it's worth, sure ;).

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Spanki ( ) posted Tue, 24 September 2002 at 3:56 PM

What's the link to your page, btw?

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wayneout ( ) posted Tue, 24 September 2002 at 5:03 PM

Very good looking Judy. I have a dumb question. Can you use Vickie maps with Judy? I have always liked the Oxana texture but didn't buy it. I am not an expert on texture maps, so that is why I am asking. I didn't know if you tweaked it any. If it works with Judy, I've on my way to buy it. Thanks, Bill


Spanki ( ) posted Tue, 24 September 2002 at 5:19 PM

Yep... Vicky textures work on Judy. There's only a few things that don't or need adjusting... - Judy uses a seperate Eye texture, so that part of Vicky textures would need to be remapped to be used. - Transmap differences... In P4, there are sliders for setting both the Min and Max for transparency... if you used a transmap, you really only needed to set the Max slider, so a lot of P4 content that uses transmaps will need to be adjusted in P5 to look correct. The Min value was (effectively) renamed to 'Transparency Edge'... just make sure that this is set to 1.0 on eyelashes, hair, and other items that use transmaps. So to answer your question, I ended up usning Judy's eyemaps and don't remember, but might have had to set the Transparency Edge value to 1.0 on the eyelashes, but that's the only tweeking that I did.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Little_Dragon ( ) posted Tue, 24 September 2002 at 5:22 PM

Victoria maps will work on Judy. Only the eyes are mapped differently. Nice work with the Face Room. You almost make me regret blowing up Judy yesterday.



Spanki ( ) posted Tue, 24 September 2002 at 5:26 PM

Hehe.. I almost pulled a gut laughing at that animation ;). I'm still trying to figure out how you morphed her head like that (?).

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


wayneout ( ) posted Tue, 24 September 2002 at 5:37 PM

Thanks for the info. Also, I didn't notice the mug shots in the Poser5 directory. They made a pretty good (okay, fair looking) Judy. Off to get Oxana. Bill


Little_Dragon ( ) posted Tue, 24 September 2002 at 7:13 PM

Spanki: Mete Ciragan released an update for MilkShape 3D this weekend. One of the new tools/toys allows you to "spherify" any selected vertices. I exported Judy's head as an .obj mesh, loaded it into MilkShape, spherified it, and resaved the .obj to create the morph. The animation was rendered entirely in Poser 5. The only postwork was a little colour correction on a few frames. Let's see the Face Room do something like this. :)



Spanki ( ) posted Tue, 24 September 2002 at 7:43 PM

Ahh cool! I hadn't updated my MS lately.. does it still convert everything to triangles?

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


wayneout ( ) posted Tue, 24 September 2002 at 8:33 PM

file_24877.jpg

Okay, I tried to do something different to change Judy. I'm not trying to compete because my images are just for my relaxation. I used the Oxana texture (I think, I tried to do as suggested) Jim Burton's strip hair (it kept wanting to changes positions as I did a pose) The face room can be fun. Bill


Spanki ( ) posted Tue, 24 September 2002 at 8:53 PM

Definately un-Judy-like.. very nice.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Little_Dragon ( ) posted Tue, 24 September 2002 at 10:17 PM

Good job, wayneout. Lovely background, too. That's the same bikini she wore in my animation. :) Yes, MilkShape still uses triangles exclusively. Load a Poser mesh, and it'll be "triangulated." Doesn't really matter, as far as morphs are concerned. Mete has hinted that this may change with version 2.0 (n-sided polygons). I'm looking forward to higher poly-counts in v2.0, myself. Right now, I can't load Michael's head into MilkShape because it has too many polys. The P4 and P5 characters are well within the software's limits, however.



Tirjasdyn ( ) posted Wed, 25 September 2002 at 7:33 AM

Attached Link: http://www.fnproductions.net/graphics/tutorials/

I started gathering tips together and thought it would be nice to keep them together.

Tirjasdyn


morganah ( ) posted Fri, 04 October 2002 at 4:15 PM

I'm quite pleased to hear that Vicky maps work on Judy! Does that mean that Michael maps work on Don and the Milkids maps work on Will and Penny?


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