Spanki opened this issue on Sep 24, 2002 ยท 25 posts
Little_Dragon posted Tue, 24 September 2002 at 10:17 PM
Good job, wayneout. Lovely background, too. That's the same bikini she wore in my animation. :) Yes, MilkShape still uses triangles exclusively. Load a Poser mesh, and it'll be "triangulated." Doesn't really matter, as far as morphs are concerned. Mete has hinted that this may change with version 2.0 (n-sided polygons). I'm looking forward to higher poly-counts in v2.0, myself. Right now, I can't load Michael's head into MilkShape because it has too many polys. The P4 and P5 characters are well within the software's limits, however.