thgeisel opened this issue on Sep 27, 2002 ยท 5 posts
williamsheil posted Fri, 27 September 2002 at 2:37 PM
Hardware isn't an issue. Geometry defined hair like that used in P5 is never going to be able to compete with procedural hair used in more advanced apps and renderers (including Monster's Inc and Stuart Little). Like it or not P5 is still based on the P4 dinosaur core code. Given its excessive resource usage, you're probably never going to see much more hair in P5 than you are seeing now, barring a 64 bit port. Even then, the geometry solution is always going to trail far behind what competitive products can achieve. Bill