cybrbeast opened this issue on Sep 30, 2002 ยท 29 posts
electroglyph posted Mon, 30 September 2002 at 1:07 PM
Hey! I thought we were useless now. You start out comparing a hobby with a paying commercial endeavor. I'd rather be puttering around with Bryce, creating something new than watching reruns of reruns of the X-files. I am not going to stop just because I can't match a whole team of artists who are working on their third major revision of a product that has over twenty years of development behind it. I played Castle Wolfenstein 2D on a Commodore 64. I remember where and when this whole thing started. The original graphics then were really bad, and only 256 colors!! Game development has advanced to the stage where a single person doesn't produce the whole look of the product. You start comparing your efforts to a group with $1M budgets you are definitely going to feel inadequate. But, if you mean will we be making the same type of pictures in ten years, probably not. We will be 4D hobbyists. Instead of grass mats, we'll have a plant lab that generates individual plants on our terrains. There will be wind and rain to blow the grass in random patterns. We will probably post movies instead of stills. Everyone will want to buy the new 100meg Victoria MarkXX. At that point we will probably still be bemoaning the fact that our characters don't have real circulatory systems, can't bleed, breathe or get flushed and out of breath like the new characters in Doom XXV. Until then, keep dreaming and pestering Corel for the things you want in Bryce 6. :)