Little Red opened this issue on Sep 30, 2002 ยท 9 posts
Spit posted Mon, 30 September 2002 at 10:44 PM
128 is kind of low for the dragon and all its maps. The texture and bump maps alone could use all of it. Of course it should then go to virtual memory and work but be slower. What you could do is save off your original dragon maps to a safe place. Then reduce the size of copies of them. Even reducing them to half their size would probably still be okay. The dragon texture and bump are both over 4000 pixels wide.