3DSprite opened this issue on Mar 26, 2000 ยท 31 posts
Paul Hafeli posted Sun, 26 March 2000 at 2:47 PM
Victoria is both a wonder and a curse, the mesh count and the new joint makes her much more like the Evo-1, the total lack of Morphs is a bit bothersome but a lot here will fix that soon enough. Speaking for myself I am both pleased and pissed. The base obj file compatability with Max really sucks. The texture maping of the mesh is a bit strange with isolated faces turning up white and the eyes appear to be mapped backwards. I was replaced Victorias morphless face with the P4 female and rebuilt the figure only to find about 8 surface faces on the body section that will not texture. But it is a little early to give up. Like everything this community gets there hands on we all will deal with it and work arounf the minor problems and 6 months from now be taughting the Victoria as the best to date. I think we all had a very high expectation for Victoria and are a little let down, but then again I remember when the P4female was first used and we were all in the same situation. No morphs,Hair, poses, props, etc. The figure has great potential and if this community is kind Victoria will reach and pass the current status of the P4FEmale. Only time will tell. anyway back to disecting the mesh Paul Hafeli