Kagato98 opened this issue on Sep 30, 2002 ยท 17 posts
bloodsong posted Tue, 01 October 2002 at 5:09 PM
heyas; okay, a black thing like that is NOT an inverted normal. that's a degenerate facet. the inverted normal will look more like a hole, like in the belt, there. in uv-mapper, the 'fix degenerate facets' button is insert. save your model to a new name after that, in case you don't like the fix. it's rather unclear why degenerate facets occur. i know they can appear on thin or pointy things because poser truncates the vertex coordinates... but when it happens on larger, flat areas.... i've no idea.