kinggoran opened this issue on Oct 02, 2002 ยท 20 posts
pauljs75 posted Wed, 02 October 2002 at 10:15 PM
Bryce has me mostly happy for the main part. All I think it needs is a decent polygon editor or one of those spline based NURBs deals... You know, so you don't have to do 100 booleans/metaballs just to get the contour you want on what should be an otherwise simple object. Right now, the other option to boolean craftsmanship is hunting down another program for modeling.
As for terrains not being seamless enough... Perhaps they should come up with another control for material blending across objects. It would make some things look more natural.
I couldn't complain about the skies too much either. Theres an option for planar or spherical. And if that's not fancy enough, then you can always throw your volume clouds in, etc.
The materials control could be better. It would be nice to have a way to paint stuff right onto an object. Right now it's a luck of the draw kinda thing in some aspects. If you don't have the texture map for an import to look at and modify with a 2D program, then you're pretty much SOL.
One last thing to ask for I suppose would be rewriting the code a bit to allow graphics cards to take care of lighting, volumetrics, and anti-aliasing (heck-- that's what they were invented for, right?) Something like that should improve render time greatly if it's possible to implement.
P.S. I hope the next version is affordable. (that means it should cost less than any major hardware item.)
Your friendly neighborhood Wings3D nut.
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There might be something worth downloading.