KiDAcE opened this issue on Oct 02, 2002 ยท 24 posts
KiDAcE posted Thu, 03 October 2002 at 4:20 AM
So for all intents and purposes: Black = Holes White = Mountains To get the bumpmap I greyscale the texture and then to get correct shadowing I would then invert the green channel? Well sounds good. Sorry for the confusion with this I was a bit lost. Keep thinking blackholes and white mountains....wonder if it's the same in Poser5...the glitchiness/quirkiness. Thanks all for the feedback