I don't have time to do a full tutorial on such short notice, but I do have a couple tips that should help. 1. In the face room, rotate the default head mesh so that it faces directly at you. Do a print screen of the face room and save it in your photo app. Crop the new image so that all you have is the little window that the mesh sits in. Save it as your template to use to line up the images you want to use in your new character. Open your front and profile (F&P) images. Upsize the template so that it can be lined up with the F&Ps and use those images in the face room, not the original photos. 2. Adjust the color mapping of the F&Ps so that the skin colors are reasonably close. 3. Do use the morphs in both the face room and pose room to tweak the mesh. 4. Do post work where needed on the face room texture in your photo app. When you open it up, you do need to save it as a different file, and then you reapply it in the material room when you go back into Poser. In this attachment, I combined the original photo I used that became part of the texture and the new rendered character, which still needs work.