Lapis opened this issue on Oct 02, 2002 ยท 37 posts
timoteo1 posted Thu, 03 October 2002 at 5:57 PM
For the record, I NEVER said you "can't do post work on a face room texture." Why would anyone say such a stupid thing? Of course you can.
Either you can not comprehend what I have written in the other thread, or you simply did not read it. I simply stated that no amount of post-work can increase resolution ... it's a non-issue.
On a postive note, I enjoyed your mini-tutorial, and I DO think it can help a lot of people get better results out of the Face Room. HOWEVER, unfortunately it will not solve the problems I mentioned above and overall you still can not get an accurate face. Your image does not do Steven Segal justice IMHO.
It reminds me of the figures in a lot of console sports games, where they have tried to make the players look like their real-life counterparts. They typially loosely resemeble the person, and with the help of their name/number (the picture of Segal in your case) you identify them. But do they REALLY look like the person ... unfortunately, NO.
-Tim