Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Pardon my British ignorance- what is a WIP? (I'll probably smack my forehead when you tell me!) Reduce the ambience on her purple cossy. It seems to be receding! Maybe a custom texture map for seams and insignia, as suggested above? Also, she needs a custom fizzog to give her a more individual look. Other than that, she's cool!
Very Nice.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
A texture map is a standard 2D image file that is wrapped around the model. Get the template for the body-suit off the 2nd Poser CD, or, use Steve Cox's "UVMapper" (link at right) to make your own template from any .OBJ file. These templates are a projection of the model that show what areas of the image file will be applied to which polygons on the model. Just use a paint program to paint your texture on the template, or start with another existing texture map for that figure, and, in Poser, hit Ctl/U to bring up the "Surface Materials" box where you can select this file as your new texture map.
Yep, fizzog is face :) That's a very nice figure hoborg, although I agree that the purple is a little intense. Try checking the ambient colour and toning it down a little (i.e. making it darker). You've got (in the templates folder on the CD) a template for the catsuit. Use this as a guide to create a texture map for the bodysuit. You'll need to make the main colour purple (on the texture map) and set the catsuit colour to white. If you make 2 copies of the texture map, convert one of them into a bump map. Go over the insignia with greys and white (white is high/black is low) and fill the rest of the map with pure black (RGB 0 0 0). This will give the insignia some apparent height. Hope this makes sense but, if you need more help, don't hesitate to contact me. Paul
I'll keep that in mind. Hard to believe she can compete with Lara Croft, though. :) I personally think there's no contest, but then again, I did make her, and she's got about 100 times the polygons Lara does. The hardest part was making the holster, but I got it to animate so it looks right. I was attempting to go for a sort of mother-of-pearl luminescence, but I think I'll have a go at a texture map, also. I have the UVMapper, but I have a hard time deciphering the bitmap it outputs. Any suggestions?
Hi, Hoburg. Make UV mapper output to something sizeable, e.g. 1000x1000 pixels, and set it to map the body parts in separate colours. Then you've got a fair idea of what goes where. If you are still wishing to tweak, apply the unpainted map to your model, and render close-ups of the critical areas you wish to play with. You should then get a better idea of the relationships between the map and your model.
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