Or maybe not... Oh yeah, I seem to remember somthing about all pokethrough must be eliminated before you clothify. Hmm, then what's the point of the collision again? If you don't see my point yet, here it is. Collision was supposed to be the answer to the annoyance of having to morph, tweak, or hide parts of figures to eliminate poke-through. But for *this specific* purpose it is useless. I has it's place. But manual pokethrough tweaking is still a big necessity. Perhaps I just had my expectations too high. I envisioned Collision as the feature that would automatically bend,morph, or fold the figures to avoid one mesh intersecting another. I think it has the potential to do so, if programmed cleverly enough. Just an observation.