humorix opened this issue on Oct 04, 2002 ยท 25 posts
humorix posted Sat, 05 October 2002 at 12:32 AM
Since we are on the critique mode here, let me first thank Tuttle for the comments he made. Its interesting to read your observations Tuttle. I definitely would like to know what a more interesting POV, as per you would be. The reason I chose this POV was to show the scale of the ATN by keeping it at a normal rye level. I wanted to create a diagonal composition, between the Xling, ATN and the flying ATN. I also wanted to capture as much of the planet atmosphere as I could. But the POV you might suggest would definitely be an interesting way to look at the composition. I have, in reality, spent quite a while generating the terrain. I wanted to create the planet such that it would definitely look otherworldly without being too imposing and a bit different from general depiction of alienworlds. My subject was the lander (ATN) and the X-landscape was supposed to serve the purpose of its background, providing a contrast to the ATNs form and texture. The Landscape also had to be of a kind which would provide a reason for the ATNs design, i.e it had to be craggy and rocky as well as plain so that it would need a ANT/insect like design as against a hover craft or wheel or tracked vehicle. The atmosphere was to depict gases enough for the air breathing engine of the ATNs yet be thin enough to give an idea about the planets gravity (the stars shine and the sky looks dark even in a early morning situation), to lend credence to the thin limb structure of the ATNs (I envisaged a planet of about 0.4-0.3 G) to allow for quick mobility of such mechanism. I had also planted the Hills around so that the reflection would show in the operator cockpit. The Hills were devised to be the enigmatic element, the origins of them being mysterious, as to whether they were eruptions from the core or extra terrestrial objects, which had impaled themselves on the surface. As to how successful I was in my endeavour is of course for you to judge and your observations would be most welcome! Ill also add a few more observations to that which I made yday: - Airflamesred. I really loved your concept. IT was a step away from the more hackneyed way of looking at the topic. I however feel that the camera, a little lower and closer to the comic would make the image more dramatic. The camera turned flat towards the wall, shows only two planes, and makes the image appear flatter. If the camera was placed towards the lower left corner and captured a bit of the right wall, you would have 3 planes in your image and it would accentuate the depth in the image. Also being an interior scene, I think you had more opportunity to exploit real interesting lighting which you didnt utilise. Putting the camera lower would have and the night sky showing through the window would have also brought an interesting contrast between the interior and exterior, with the flying saucer caught at the threshold of interior and the exterior. Aldaron. The scene was very vintage Star Trek. Your Hair creation with Terrain was definitely worthy of notice. The Lighting added an eerie feel to it all and accentuated an out-of-the-world feel. Great work! Here are a few things which, to me acted as a hindrances. A) the refuel pipe and the tentacles seemed the same. So where is it being malevolent and where is it being benign? If the fuel pipe was constructed with multireplicated torrii with a reflective material, it would have differentiated itself from the tentacles. B) the tentacles themselves look too metaball. Having seen what you have done with the Sea Dragon, I personally feel there is much you could have done to add to the realism of the tentacles. A different color to the underside of the tentacle, suction cups, barbs, blisterslots which would have made it more interesting, menacing etc. C) The landscape with just a little playing around would have accentuated the out of world feel. D) The ship definitely needed more definition (going again by what you are capable of). Is it a ship or a jetty? Why in/on water? If its a submarine, how is it landing on Planet X? E) The Saturn looks very artificial and detracts from the realism which is otherwise prevalent in the image. It appears to be floating in the sea as against on the horizon. F) The look on the foreground alien is off screen and towards up. What is it looking towards? What is the relevance of that which he is looking towards to the central drama of the image? Some unanswered questions. But I had looked hard at your image and did have some expectations from it considering I have seen your previous works and know how capable you are both as an artist as well as a Brycer. However these are only my observations. Alleycat: Loved the lighting and feel. But the image had a look of a Film Set/ Tableau to it. The depth was not very evident. The sky wasnt merging well with the visual and terrain could have been made a bit more interesting. Dan Whiteside was also a very interesting composition. Yet the star field looked artificial in a light blue sky. DarkGinger made an interesting landscape, but more details on the lander would have made the picture a lot more interesting! Draculaz had interesting light effects and an interesting night sky, but how was the landing being shown? Electrogly created a marvellous toon-feel image and a wacky way of looking at the topic. A little more attention to the details on the terrain and texture would definitely have helped. Hyperboria created a very interesting ship. Detailing it a little more, varying the texture would have made it more interesting and believable. Increasing the size of the planet with an atmospheric sheen would have made it more realistic as against a ball like object floating in space. StephenRay created a very interesting spaceship! Moving the hill behind the ship wouldnt make it look as if it was a hump on the ship. Keeping the camera a bit lower would give a greater feel of immense size to the space ship, and the landing gear could have been a bit more involved then telescopic mechanism, given the fact the ship is so well designed! But interesting use of light and effect. Ttops created a very interesting image with a very cinematic feel. But the reflections were not coming out clear enough to be able to figure out what was happening in the image. Wheeeeeeee that was a helluva lot of typing to do! Well folks I hope to have you all aiming your guns at my image and blasting away too! Its only fair! ;-) Vasquez, till date has been one of my most discerning critique and I take this opportunity to thank him as well! :-) All the very best! Avi