Forum: Fractals


Subject: UF3 and Photoshop

Xeno66 opened this issue on Oct 05, 2002 ยท 2 posts


aartika posted Sun, 06 October 2002 at 3:26 AM

I have tried, using both the File > Export Image > Save as *.psd option, and the render to disk option, and both seem to work well :-)

You have to check the option "Export layers individually" to retain the layer structure of your upr. This option box comes up automatically when you choose Export image, but you have to click the little icon with the two ticks on it (to the right of the filename field) on the render to disk option to get this up.

If you have used a masking layer in UF3 the exported *.psd image will have one layer representing it and its corresponding layer, which retains the correct transparency, and as far as I can see the colours are also retained as they should be.

The blend modes are all also retained (as long as your version of photoshop / psp has the matching blend modes available as UF3), with their correct level of transparency, too - so you don't need to adjust these, unless you want to change it, of course.

I don't have Photoshop, but I do have Paint Shop pro 7, which opens my exported *.psd images ok - apart from layers which use HSL addition, which PSP does not have - this layer was read by psp with "normal" blend mode instead. PSP also doesn't have addition, subtraction, red, green or blue merge modes.

I don't know whether photoshop has exctly the same blend modes as UF3 - maybe someone who does use it can post info on that?

UF3 has an excellent help file which will almost always give you the information you need, and often, it's best simply to try them out to see how they work for you.

Tina

aartika! fractal art by Tina Oloyede :  http://www.aartika.co.uk