Dark_Raven opened this issue on Oct 03, 2002 ยท 15 posts
SevenOfEleven posted Sun, 06 October 2002 at 3:14 PM
Unless you are doing a skyscraper with lots of glass windows, I would be careful with using texture maps to simulate windows. If you texture map the whole building with a high tiling value, it looks kinda lame. All the windows look exactly alike and/or they are too close together. Might be better to make floors and use a similar set of textures for each floor.