Forum: MarketPlace Showcase


Subject: What do you think of Malevolence?

Kagato98 opened this issue on Oct 06, 2002 ยท 17 posts


pdxjims posted Mon, 07 October 2002 at 10:28 AM

  1. Include trans poses or seperate the side walls from the main prop to turn whole walls on and off. A single prop for a room with all 3 or 4 walls solid can be a pain to pose. The same goes for all the floor models. Its a great scene, but I wouldn't use the floor models much. I'd be more likely to use it as a monster lab with a slab. 2) Include alternate textures and transmaps for the balcony. A railing instead of the solid upper wall would provide more variation, and make it much more versatle. You also might consider a large window up there. For that matter, an extra set of textures turning it more gruesome or maybe gothic would be neat (maybe in freebies to get people to buy). I might even package it as the base lab with two textures, and then sell textures and prop sets specificly designed for it to turn it into different rooms (see below). 3) I always look for the number of seperate props incuded with the scene, compared to price. Fewer props, smaller price. If I can use the props from one scene in another setting, I'm much more likly to buy. I'd add a control console, maybe some posable tubing. Any of the wall pictures you decide to do (biohazard, etc) I'd make seperate props so the user can put them up where they like. I'd also include a stairway and a door to the top that could be added to either side. 4) Include two or three camera poses to emphisize different areas of the lab: balcony looking down, closeup of the central chamber, etc. Different lighting poses would add value too: Weird green focusing on the chamber, bright white, soft bloody red. Just some ideas. Remember the more variation something has, the more likly someone is to decide that they want it. The base model you've done could be used for everything from a living room with loft to a barn interior with the right texturing. Hope this helps.