Forum: Bryce


Subject: A WIP

hewsan opened this issue on Oct 06, 2002 ยท 17 posts


hewsan posted Mon, 07 October 2002 at 4:21 PM

First off, i appreciate all of you taking time to make comments and give me some feedback on this image. In some ways i consider it still a good work, but it does indeed have problems... Where i posted suggestions on another's post, decided to go ahead and post mine to more or less illustrate what i was trying to express there.

As for my own image... the original version was done a year ago and had a human necromancer that was placed in the foreground as well. I still think that he turned out well, but the scene was being disrupted by his presence - having to many points of focus - but i resisted taking him out till now... And now that he's gone, think it works much better... i do actually try to give composition in my work some serious thought, even when it "hurts" me, to take something out.
Now the first point of focus, intended for the viewer, is that lead skeleton... and then... everything else is arranged... so that subconsciously the eye is being directed towards that green updraft and skull that's in the back. All the rest becoming eye candy as the eye scans the scene. That's my reason for keeping it so clean, relatively uncluttered, and laid out as it is. If it actually works as planned, you have to be the judge, and might even now be seeing what i did to try and cause this to happen.
Agent Smith and Bikermouse confirmed what i find my greatest concerns. The foreshortened depth of the "hill" and resulting scale of the back characters. If i do scale the two down, they lose any semblance of detail at the rendered resolution the image will likely be seen, and i feel the need to add even more characters to keep the eye moving where i want and avoid a break, by a negative space, which then complicates the goal of simplicity I'm after.
And the "funnel" coming up from the bright light source, i am trying to show is still confining the "malevolent" force, but want that to be subtle, and that as well might not be working well enough...
The texture maps for the bones are the same on each skeleton. And agree adding at least some minor variety is needed there as well.
And Aldaron again thanks. I had a case of not seeing tree for forest. When i moved the lead skeleton, didn't notice how that would make his lead arm now seem to disappear.
By writing all of this, i hope to express a bit of the how and why this scene was done as it is... and why so far... being my own worst critic i haven't managed to complete a scene beyond the point of perpetual WIP status.
best to you all,
hewsan