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Subject: Help! Creating a dirt path on a grassy terrain


jroussel ( ) posted Wed, 09 October 2002 at 11:32 PM ยท edited Tue, 19 November 2024 at 4:19 PM

I am trying to make a pathway on a grass terrain, but can not seem to come up with a solution. I tried spray rendering over top of the grass terrain with a dirt mat, but it looked faked.

Does anyone have a know of a way to do this? I'm stumped. Any help would be GREATLY appeciated!

Juanita


ttops ( ) posted Thu, 10 October 2002 at 12:27 AM

Attached Link: http://www.temporaldoorway.com/gallery/workshop/terrains/paintinglandscapes/index.htm

Here's how to create a path tutorial link. hope it helps.


johnpenn ( ) posted Thu, 10 October 2002 at 8:00 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=730940

Here's an older thread that covered it as well.


mboncher ( ) posted Thu, 10 October 2002 at 1:02 PM

If you want to create a path that is raised a little from the surroundings. create a terrain with the path you want to take with the airbrush in the terrain editor. Then click "Erode". "Lower" the terrain and I recommend using "Gaussian Edges" to make sure your path doesn't disappear sharply but gradually if need be. Add weeds at the edges or bushes for a little crafty concealment if neccessary. You can inverse the whole terrain for a sunken, worn path and do a negative boolean operation like Nu-Be suggested. Just an idea to help. It works very well for doing railroad trackbed ballast.


tuttle ( ) posted Thu, 10 October 2002 at 1:05 PM

If you want a slightly raised path, just:- 1) Create your grassy terrain 2) Duplicate it 3) Change the mat on terrain 2 to stony (or whatever) 4) In the editor, erase (blacken) all areas that are NOT the path. 5) (optional, to reduce polys) clip terrain 2 6) Move terrain 2 a very very small amount upwards (use the numeric values)


dampeoples ( ) posted Thu, 10 October 2002 at 4:32 PM

I did one of these by taking a mountain and almost flattening it, then placing most of it under the terrain line. There are 2 examples of this in my gallery. I'll have to try the other methods mentioned here, though.


pauljs75 ( ) posted Fri, 11 October 2002 at 11:09 PM

I have a method almost like tuttle's, except I make the path on the original terrain (slightly lower) and then make the second terrain for the path by cropping off anything besides the path. That way I can have a slight embankment/curb on the side of the path. As for adjusting height, you can do it the numeric way - or do it manually by holding the alt-key and using the move object tool. Holding the alt with it allows you to move just a smidgen rather than the bigger default increments.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


jroussel ( ) posted Mon, 14 October 2002 at 12:40 AM

file_26868.jpg

Thank you for all your wonderful suggestions to my problem. What a great group of people you are. I ended up "cheating" after all. I did a mask render of the foreground objects and then painted the path on the final image in Photoshop. I had so many overlapping terrains in the image, it was difficult creating a secondary terrain for the path. I hope it doesn't look to faked.


tuttle ( ) posted Mon, 14 October 2002 at 7:24 AM

Looks good. For smaller paths I tend to find postwork is good enough and sometimes better than the terrain method.


jroussel ( ) posted Mon, 14 October 2002 at 9:52 AM

Thanks Tuttle! I appreciate any feedback you give me. I don't think this method would have worked as well if there hadn't been as much ground fog. It's amazing how many imperfections can be hidden in the fog!


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