Forum: Poser - OFFICIAL


Subject: WaveHair in P5

Rance01 opened this issue on Oct 10, 2002 ยท 26 posts


doldridg posted Sat, 12 October 2002 at 6:27 PM

Basically I just took it the way it loaded from my P4 directory, went into materials and set the specularity color to white (but left the texture node connected to it), set the transparency falloff to 0 (this is a MUST), then linked the displacement channel to the texture and dialled the amount down to about .15 or .2 and then rendered in Firefly, with poly smoothing off (important, it does weird things to certain geometries), remove backfacing polys off, cast shadows on (with raytracing shadows on for only the main bright light) and a gaussian filter of size 1. I find that using MAPPED shadows on just one light produces the most realistic shadowing... And it avoids a bug that exists with background nodes and raytraced shadows of foreground objects. But at the expense of more render time.