ronstuff opened this issue on Oct 12, 2002 ยท 89 posts
LarryWBerg posted Sun, 13 October 2002 at 5:01 AM
I believe there will be some improvements in the face room regarding textures in the SR2 patch, but I think some of the texture variations capabilities are based around 512 textures. I need to get more information from the people who are responsible for that part of the code before I can answer well. As for better blending of the body, I'm not sure what the real solution can be. There could be any texture applied to the body. We do a blending to whatever texture is there, but we don't change anything below the neck intentionally. That was left for people to tweak once a new head texture got generated. This could be something to look to improve on in the future and add as an option (to attempt to auto adjust the body texture).