AgentSmith opened this issue on Oct 14, 2002 ยท 14 posts
shadowdragonlord posted Mon, 14 October 2002 at 7:31 PM
It's a black-and-white (grayscale) image appied in a texture channel to an object, where the blacker the value, the more transparent, and the whiter the value, the more opaque. Or vice-versa, you can flip the values from within bryce, which is cool. Many of the stock Bryce trees (non tree-lab) use this method to remain on the 1-polygon level.