Forum: Bryce


Subject: Why? Why? Why?...

Zhann opened this issue on Oct 16, 2002 ยท 21 posts


bikermouse posted Fri, 18 October 2002 at 9:05 AM

Zhann, Then just place the white in the vertical direction, so you would have control on overlap. fine adjust tn the texture editor- in your texture box that comes up when you select an attributr such as ambient, the upper left button gives you access to scale, offset and rotation. I thought of an experiment you could try. If you can export your vase as an object, you could map it in uvmapper and see if the map that uvmapper creates works correctly as a bryce texture. The mapping modes would probably have to be the same, but the time you spent with it could be well worth it to gain mastery over the placement of textures in bryce objects. I'd try this one myself but I can only export as obp (another limitation of B3.1). anyrate good luck with the seamless thing, -TJ