clyde236 opened this issue on Oct 17, 2002 ยท 41 posts
AgentSmith posted Fri, 18 October 2002 at 4:03 PM
The 3DSMax render - That's beautiful! See, one of the things that helps make that look real is lighting. There are many other things, but lighting is the keystone, IMO. Mustang, oh sure the background is a photo, sorry thought that was obvious, sorry. What he did there is a perfect example of what I play around with in Bryce. Just lighting, shading and the reflection of a mesh with real world photo's. Martin Murphy's example of Poser Figures, but rendered in Bryce - Curious Labs has no bones about their figures being rendered in other programs, that's half the selling/marketing point of Poser, that the figures are exportable. They want to exploit this fact, thus opening up a larger market for them to sell to. Martin Murphy is now moving on to go and work at George Lucas' ILM, btw. Mike - I wish I had your speed, I work in Poser, but once again I am such a perfectionist, it still takes me forever, lol. As an example of lighting, I will point out your picture "Castle Dark". Great contrast in froeground/background, very Rembrandt. Clyde - The VR in question is complex, yes you could simulate that interior in Bryce, it would take quite a while to build all the objects, but it could be done. Once again, it's getting the lighting correct. And, the best places (IMO) to go and see lighting in the real world are big churches. On the other hand the are the hardest to replicate in 3D. It's very hard to match in quality what a real camera can do, all that 3D can do is come close. The VR's anti-aliasing problem-not really a problem, it's just the nature of the VR, especially noticed when you have high contrast between objects. You will see this "effect" more in the bright areas than you will the darker areas. Take a look at this Bryce modeler's objects, they relate somewhat to objects that would have to be created for that church. He's very good. http://www.wappen3d.com/engl.htm AgentSmith
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