Forum: Bryce


Subject: The basics of putting a stupid amount of detail into a terrain. - Tutorial

AgentSmith opened this issue on Oct 19, 2002 ยท 31 posts


AgentSmith posted Sat, 19 October 2002 at 10:36 PM

No, go for it! Post anything that will help in here. Unfortunately, the tile north, south, east, west thing does not work with this, since I would need also the "next" texture to keep tiling. With the way I go about it, I start with the texture first and make the terrain fit the texture. With floors, as in the vase pic, there are 4 terrains, all the same. You just don't see the entirety of all the terrains and their textures, so you can't see any pattern. In textures like the floor, I first make the texture tilable in Photoshop, so later not are only the terrains tilable but so are the terrains. Also, in the vase picture, you are actually looking at the grouped terrains from a corner. The front most terrain has no smoothing to make it really stand out. The other 3 terrains (left, right, and back) have all been smoothed twice in the terrain editor. I did this because the extreme rockiness of it kept the reflection of the window from showing up. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"