Forum: Poser - OFFICIAL


Subject: POSER5,Please Read.

Artist3D opened this issue on Oct 19, 2002 ยท 29 posts


kbade posted Sun, 20 October 2002 at 9:48 PM

On the conversion issue: If you read through the entire SI site, I think it is fair to conclude that the conversion is not all that simple. The SI method is based on having taken scans of a number of real world heads and averaged them to create a base head, and the morphs applied to it are quite different from what Poser users would be used to (based on the facegen demo, anyway). The problems P5 users initially had (and complainst some still have) with the operation of the Face Room demonstrate the difficulty of interfacing the 2 technologies. Moreover, the $1450 quoted by SI is the cost of taking a mesh (for evample Vicky) and making it compatible so that SI's proprietary .fg files can be applied to create new faces and exported as part of a commercial product like a videogame. It is not a quote for taking a mesh and mapping it so that you can empower a potentially limitless number of people to do the same, and have direct access to that mesh, and potentially create third-party products based on it, which is what you would be doing with P5. Finally, I too wish that CL and DAZ would play nicer. However, since DAZ is apparently developing a competing app to Poser, I suspect the prospects on that front are not good.