Well, one thing led to another & this turned into a 2hr experiment that started out as a simple "break" from my 20 hours of homework this weekend. Couldn't get the Depth of Field render to work effectivly so went a different route. I mapped the "map" texture to a color mixer (same t-map for both colors) and blended it with Erics' Sherical Gradient. The outer texture map "map" had a Gaussian Filtering applied to it, the inner map texture "map" I left at default to keep it sharper.