Joerg Weber opened this issue on Oct 21, 2002 ยท 18 posts
Jaager posted Mon, 21 October 2002 at 5:31 PM
Joerg, Using a pose file to replace the morph deltas (which I call MORdonor) does require that the morph (targetGeom) that you use be present in the CR2. A MOR pose that sets the dial value (key) is also useless unless the morph whose dial you are changing is present. But that does not mean that you have to use a real morph to do it. If you select a group, make sure all morphs are zero, and spawn a new morph, all you must do is name this new morph (the shape 1 thing) to be the same as the name you have in the MORdonor. (Or do it the other way.) What this means is that you are adding a host/target morph to use. These host morphs need not have any deltas of their own. Spawning a new morph when all the morphs that you would be combining are zero, generates a morph with no deltas. The targetGeom NAME in the CR2 must be identical to the targetGeom NAME in the pose file - but that is all that is an absolute requirement. This actually is more practical for instantly switching between a multitude of character faces and body shapes without the figure having to have any real shape morphs - i.e. a 1 meg Vic that can be any existing morph based character (just one at a time - which is all you can do anyway.) Because this seems so complicated, when it is not really complicated at all, your best bet is to just copy your morphs to a CR2 that only provides the morph deltas to copy - using MM4, MC or worst comes to worst a text editor. This is a morph carrier. I have been using a CR2 extension, but I later realized that if you use a *.pz2 extension, you can provide and copy over the FBM dials in BODY - if there are any.