Joerg Weber opened this issue on Oct 21, 2002 ยท 18 posts
dke posted Tue, 22 October 2002 at 6:39 PM
You can try making stripped obj files for the morphs, using just a text editor and the delete key :) All the lines that begin with a single "v" are the vertex information, and everything else can be stripped. There are some head morphs at MorphWorld that use this approach, and I believe he mentioned somewhere that this was an acceptable practice to CL and DAZ. Might want to check the site to see exactly what he said. Some things you can dump for Poser morph files - all lines beginning with 1) vn (these are the normals) 2) vt (these are the texture coordinates) 3) f (these are the polygons, or faces) 4) # (these are comment lines 5) g (name a group) 6) usemtl (name a material) The ones that start with a single "v" followed by a space are the ones you need to keep.