Philywebrider opened this issue on Oct 24, 2002 ยท 27 posts
Darkginger posted Thu, 24 October 2002 at 12:19 PM
Yeah, as Trouble said, export your Poser figures as Wavefront objects. Then go to 'Import object' in the Bryce File menu, and voila! If the figure's textures aren't saved in the same folder as the obj. you'll have to navigate to where they are and load them at the prompt. Then you have to fiddle with various transparency settings to get Poser hair and Vicky or Mike's eyes to appear right - there are tutorials on this, but basically you load the textures (I'm only talking about those which have a transmap here), then make sure that you have 'Blend transparency' checked in the drop down in Bryce, and put the texture dot into the texture channel (usually A if it's just the one texture you're using). That was probably a very garbled version of how it works (I've just got in from work and I'm not thinking straight yet) so don't hesitate to ask for more details if you can't understand what I'm on about!