n0s4ra2 opened this issue on Oct 24, 2002 ยท 5 posts
bloodsong posted Thu, 24 October 2002 at 3:21 PM
heyas; very cool. 1: this depends on what you want your render for. print? desktop wallpaper? online gallery? make whatever size you like best. note that the 'resolution' (dpi) on the poser renderer doesn't really do anything, so you can ignore that. if you want 300 dpi, just render your image 3 times the size you want it to be. 2: if you created the head by yourself in your modeller, you can distribute the morph target safely in two ways: A: save the morph obj as a 'morph squeezed' obj file to be loaded onto the figure. 'morph squeezing' means deleting all the facet information, leaving only the vertex information. B: create a cr2 for michael that contains ONLY your morph. (you must delete out all the other morphs). this can be tricky, if you're not used to cr2 editing. but once you have the cr2 with only your morph in it, people can use morph manager or maconstructor to place the morph on their michael figures. you should probably also delete all the body parts but the head, especially if using a michael 2 cr2. 2 alternate: if your face was created with the michael head morphs that already exist, you should distribute a face file with the morph settings in it. your face looks like a combination of custom and preset morphs, so you probably want to do both: add your morphs as squeezed or donor morphs, then include a face file that will turn them on, as well as the standard morphs you used. 2 skin: if your texture was created using another texture as a base, you cannot distribute it without the original artist's permission. if it was a commercial texture, they'll probably say no. the mat pose file itself is freely distributable without any problem. 3: don't make an auto-installer, people hate that. zip your pertinent files with the option to save directory names turned on. (if you want to be really picky, create a new runtime directory in the root of your drive and copy your files there before using the directory option.) also include a text file explaining where everything goes, what everything does, and note if you will allow people to use it in commercial renders or not. name your txt file the same as your archive file, not 'readme.txt.' as for how he looks... pretty good. i never cared for that front pointy teeth nosfiratu look; i think they look goofy. like a buck-toothed vampire or something. but that's just me ;) i like the eyes, but the chin looks to big. of course, if you're using the default face camera settings, you're getting a fish-eye lens effect. (change your face cam to 120mm focal length, and zoom it out.)