Forum: Poser - OFFICIAL


Subject: The Tailor and MIMIC: DAZ can we ever expect Poser 5 compatibility?

SimonWM opened this issue on Oct 24, 2002 ยท 146 posts


LarryWBerg posted Fri, 25 October 2002 at 4:00 AM

My best instincts tell me not respond here. My coworkers tell me not to. But there are comments here that seem to represent a mission to cause harm to our company or to DAZ. I'm sorry people get caught up in this kind of speculation. There are no lingering hidden secrets that I know of. There are no hidden EULA agendas. The people working at Curious Labs take the communities' statements very seriously. These are not evil mysterious people wondering who to take advantage of next. These are incredibly hard working people who truly care about their product and are struggling through hard times in the economy like everyone else. We're sorry if some of you choose not to believe this. We'll do our best to change your mind. Curious Labs is perfectly willing to work with DAZ and has been and continues to sell DAZ content on our store. We have ongoing discussions to help get their models more compatible with Poser 5 advanced features. We've been up front with DAZ on everything we've been working on at all times in our development. We've told them exactly what features we've been working on, and what models we've been building. DAZ has decided, since January, not to support Poser 5 for legal reasons of their own invention -- long before our EULA even existed. How is this the fault of Curious Labs ? And how does this make anyone in the community happy ? We modified our EULA to protect theft from others as I've explained before. We have been investigating our EULA with a lawyer to see if there are ways we can simplify and clarify because of the way some people want to read it. If it's possible, we will do it. But we have no hidden agenda with our EULA. We've stated it many times. When DAZ/Zygote's own models were stolen by another company, WE lost in front of a judge trying to defend their geometry because we didn't have specific clauses in our EULA. We changed our EULA to help the community and DAZ -- and we get it turned around against us. It's really a shame because we have absolutely no ill intent whatsover. Geometries built by you are copyrightable and sellable. We say it every time we're asked, you don't want to believe it Jack. Textures made by you - copyrightable and sellable. Morphs, Copyrightable and sellable. Animation sets, copyrightable and sellable. One company steals models shipped with our application and we can't stop them without a EULA. Copyright settings in our appication? Can't be done. If we (or the courts) allowed that, you wouldn't be able to sell a clothing figure that worked with a DAZ(or other) model because that group (or other) could claim they own the proportions, or some joint angle, and you can't sell something to work with their model. That's why we changed the EULA. It had nothing to do with us versus DAZ. We had no idea they were working on software when the EULA was written. It was written to maintain free trade for supporting figures and prevent theft of stolen geometry and textures -- not prohibit free trade. And it was written under legal advice. Content Paradise is designed to be a system to help make it easier for people to find available content through multiple content vendors and for content creators to more easily get their work found. We are excited about it, and once you experience it you will be too. We hope to bring this live very soon. Why in the world would we want to inhibit sales of content ? The brokering partners we have coming in to it are thrilled to be part of it -- and there are many of them -- Renderosity, BBay, Turbo Squid, and others. We're doing everything we can to help make availability of community created content easier and faster. We would have loved to have had DAZ be part of this, and still do. We think the community would benefit from this heavily. Our percentage from this system will barely pay for the costs to maintain it in our estimation. We did it because we believe it will make using Poser a richer experience -- and it will greatly help many users who have no idea of the wealth of content that is available on forums like renderosity. It will open up markets for content creators that they didn't know existed. Over the years, we have probably spent more than $200,000 for content/production services from DAZ/Zygote. And we didn't even own the full rights to the content generated. The same models we paid to have built for Poser were then repackaged and sold for competing applications. We weren't mad. That was what we got for the deal we made. We would like to see Michael and Victoria supported in our face room. At the time people refer to, we had no one available to do the work, and all of our staff was swamped with what they had to do. The truth is it was going to cost us money to support an engineering effort to support their products and their sales at that time -- a time in which they were already under way to make their own Poser-like software. We must be screwheads to suggest that we get paid for several months of work (amounts are exagerrated as to what they would have been since no suggestion of price was offered from DAZ). In reality, it wasn't of serious enough interest to DAZ at the time to even suggest a price, and we hadn't worked it all out technically yet on our end. They had already made up their mind in January. We have continuing and open discussions with DAZ. We'd like to see compatible formats and complementary features in all models and applications produced by both companies -- and everyone else. I believe DAZ would like that as well. There is plenty of room for everyone to have the tools and models they want to use to create their artwork. We are not choosing to shut DAZ out of Poser 5. We have offered to clarify any EULA problems they may have. If they want to support Poser 5, we're more than happy to support them on it -- even if they are writing software as well. We work to support 3DMax and Lightwave and Cinema4D and Maya (yes we have more work to do on these to bring them up to the level of Poser 5 -- we know and we ARE working on it). And yes, we are working on a Mac OSX as well. We spend a lot of time in our engineering efforts, and in our QA, to make sure the DAZ models are supported inside Poser. If those are some of the models you like to use, we will do our best to make sure Poser handles them correctly. Service Release 2 Beta 2 of Poser 5 should hopefully go out tomorrow. It has additional fixes for compatibility with DAZ and other models (in addition to rendering speedups, memory reductions, and other stability improvements). We do not have support for Michael and Victoria in the face room for Poser 5 yet. We are discussing this technically with DAZ now and would love to see it happen and have put forth offers to help make it happen. We're all for it. It's not a two day task. We are also sorry to see negative Poser 5 statements. We are busting our butts right now to correct some problems -- many of which went undiscovered through our 80 beta users. The final SR2 update will improve many things including great improvements in the new renderer. We have been addressing the specific operating system crashes on some machine and have fixed every case we've been told of and could reproduce. I think people are enjoying being negative right now while snipers run loose and the stock market crashes, but Poser 5.0 has many streamlined features and fantastic new capabilities that people are just discovering. We believe it to be a great product, and so do many users. We may have made some unfortunate choices in default settings (including a much higher resolution figure, full tracking, and skip frames off) which gave people the impression of sluggishness, but in fact Poser 5 has the same or better interactive speed as Poser 4, and all of the old rendering options are available if compatibility with the past is needed. There were specific cases that were causing the new renderer to bogg down and allocate too much memory. The SR2 update will improve many of these. Enough said. Enjoy, Larry Weinberg