Helen9 opened this issue on Oct 25, 2002 ยท 15 posts
smcquinn posted Fri, 25 October 2002 at 7:07 PM
Just a guess, but I think what is happening is that the obj file is taking its hook coordinates from the VM master object, not the Assembly room placement of the hook duplicates. One way around this is to re-import a 3DS export, then convert it to a vertex model. The result should be a polymesh with selectable mesh names. This can be textured using a layer list. You can smooth any creases in the 3DS export/import by using the smoothing function in the VM. SMcQ