DefaultGuy opened this issue on Oct 25, 2002 ยท 68 posts
Jcleaver posted Sat, 26 October 2002 at 8:29 AM
In general, pre-SR2, if you had a texture greater than 4K, it would crash, hence the fix. I would like to see the limit properly fixed and removed, but I don't really have a problem with using the smaller (and still large) texture.