tuttle opened this issue on Oct 28, 2002 ยท 24 posts
johnpenn posted Mon, 28 October 2002 at 3:41 PM
Well, I like the overall feeling and presence. I also like the foreshortening, though it confuses me a bit. I think that's because the bottom of the image (the skulls in particular) look flat. They have a nice fuzzy feel that keeps them from popping, and it's nice, but since the camera is so low, and those skulls are in the foreground, so maybe they should pop more. The texture mapped to the walls is very convincing on the wall with the window, but it looks odd where the walls intersect. What if the ceiling were a different material? Wood perhaps. I'm not sure. Otherwise, there are only two things that I'd change. 1: I'd make the end of the tail more curved, because the end is straight it looks a little inorganic. 2: I'd change the broken glass. I like the window, and I like the material, but I know that glass doesn't break that way. I think that seperate pieces of glass for each pane would yield a more natural, more powerful effect. Right now it's one terrain/set of booleans, and some of the shards pass through the pane dividers, and that just wouldn't happen in a real window like that. In addition to the pose and the camera position, I also enjoy the focus blur. It's a very active image with a lot of energy captured in a still picture. I can't wait to see what you do with it. Afer reviewing what I just wrote I wonder. So if the above wasn't vicious or scathing enough, let me know and I'll gladly rewrite it. ;)