Peggy_Walters opened this issue on Oct 29, 2002 ยท 9 posts
kruzr posted Wed, 30 October 2002 at 9:52 AM
Hi Peggy . . . 8^) In my experience with Vue 4.1 & imported textures so far, I pretty much rely on UVMapper to do my texturing on any of my .OBJ model files. 1st of all, none of my 3D modeling programs export any of their own, ( native ), material files with the .OBJ model. 2nd: I've had some problems trying to calculate the mapping orientation of imported textures in Vue 4.1, that come along with the imported .OBJ models. So, I use UVMapper, = ( free version ), to do all my .OBJ texture mapping, then save the newly created .OBJ file & the newly created UVMapped texture template, in it's own folder. I load the UVMapper, ( texture template ), into PhotoShop or PaintShopPro where I can create a new texture for each part of the object. Or you can use existing textures pretty much the same way. After that, any of the newly created UVMapper .OBJ files load into Vue 4.1 without any visible textures, but all you have to do is to edit the gray Material file shown with the imported object, & choose = "Mapped Picture", go to where you saved the UVMapped .BMP edited file in PhotoShop, & load it. The only other thing I have to do is set the, ( Picture Scale "Y = -1.000" ), & that's it. The nice thing about this procedure is you can still select each separate sub-object & edit it's own individual Material attributes. This is the best & most dependable procedure I've found so far using imported textures in Vue 4.1, it sounds a little lengthly, but once you get used to it, it's quite simple. I don't know if this will help you or not, but it's the best information I have at this time, sorry. Have a good one . . . Mark. ;^)