Forum: Poser - OFFICIAL


Subject: Meet B

RawArt opened this issue on Nov 03, 2002 ยท 18 posts


klutzo posted Tue, 05 November 2002 at 12:36 PM

Kewl! I am tryig to use photoshop to texture as well... Now basically what I did was use uvmapper to break out the "model" so that I could see what facets I was painting. I dont' have uvmapper PRO, so I was wondering if having that, and the ability to stretch out the facets to "paint" on it helps? izzit essential? Every time I paint something, the model seems to deform it, i.e. some facets are much bigger, others are very tiny, so when you paint a line (for instance) as it goes from a tiny facet, poser BLOWS up the size of the line to have a thickness of say 10 points. Then as the line you've drawn crosses a facet that is large, the line goes back to a 1 point line. Do you get what I'm trying to say? Not sure if I'm explaining it right... Because looking at BONE, I see the textures seem to have very very precise cracks, and furrows in the skin. how does one get that great effect? Klutzo