scupper opened this issue on Nov 04, 2002 ยท 14 posts
pixelslave posted Tue, 05 November 2002 at 12:42 PM
It sounds like this discussion also relate to potential ways that one could alter joint params so that IK works in a more desirable way... I've noticed for example that many times limbs twist instead of bending. For me, very often, the bend is what is desired, not the twist. Any tips on how to alter the way IK on a character is interpreted?? Or is this more the realm of ERC? pixelslave