Forum: Poser - OFFICIAL


Subject: Meet B

RawArt opened this issue on Nov 03, 2002 ยท 18 posts


RawArt posted Tue, 05 November 2002 at 4:19 PM

Hi Klutzo Getting a texture map to a good size to work with is probably the first thing you should look into doing. For my maps on the Michael character I make the image size to no less than 1500x1500 pixels. Then you have a good size to put on the details as you wish. There are free seam guides for the Michael (and victoria) character that you can download from the freestuff forum, so that you do not need to make your own templates in UV mapper...they are very helpful. But even with custom props which you map in UV mapper, you can also take the template into photoshop and increase its size to a suitable size to add your details. Basically, the larger the (pixel) size of the file, the greater the detail will be on your object. It is good to work with props that do not have such a large variant in facet sizes...it makes it a bit easier to texture nicely.....but I think that will always be a hassle with this art....until we all get computes that can handle billions of facets on an object without flinching :) Rawnrr