Forum: Bryce


Subject: Editing Terrains

nandus opened this issue on Nov 06, 2002 ยท 14 posts


AgentSmith posted Wed, 06 November 2002 at 11:30 PM

Color me confused. First you say Bryce converts pics down from 16-bit to 8-bit: "Bryce doesn't do that - it converts the map to 8 bit, resulting in only 256 height increments" Then you remark that Bryce converts up from 8-bit to 16-bit: "When you render imported RGB map files in Bryce through copy/paste, or both types though Picture Editor Load, you get steps resulting from the internal conversion from 8 to 16 bits (256 to 65536) filling the info blanks". I'm slow to comprehend this, lol. All that I do know is that the terrains I make in Photoshop look exactly the same in the terrain editor. Since my Photoshop terrains are 8-bit and don't go over 256 colors, I'm sure they are compatible with Bryce terrain editor, without any stepping. Also, any terrains that exsist in Bryce, I can extract, and compare it with the original I made, and there is no difference, down to the pixel. BUT, what I (believe I) understand is that Bryce can handle 16-bit maps, and the only thing you have found to create 16-bit maps with is Leveler 2.2? AgentSmith

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