jn opened this issue on Apr 07, 2000 ยท 10 posts
LoboUK posted Fri, 07 April 2000 at 7:31 AM
If you are exporting to Bryce, you would have to pose the figure in Poser and export an OBJ file. Load this into Bryce and apply material and render. However, you would not be able to manipulate the figure - it would be locked into the pose you exported it in. If you are exporting to a high-end programme which supports character animation (something like 3D Studio MAX), you would have to import the figure from Poser so that you retained all of the seperate parts and then build the bones/IK chains for it in MAX (or whatever), then apply material before you started animating it. There is going to be a way to export an animated character from Poser to 3D Studio MAX - Konan is working on a MAX plugin which will do exactly this. The plugin is due May but will not allow you to actually manipulate the figure in MAX - this would have to be done in Poser Hope this clears things up for you Paul