Forum: Bryce


Subject: Use Bryce to make CUBIC VRs!

clyde236 opened this issue on Nov 07, 2002 ยท 8 posts


clyde236 posted Fri, 08 November 2002 at 8:55 AM

Hi All, Well, I think it's time for "Stupid Bryce QTVR Tricks" Are you ready to play? ( I hope I don't get thrown out of Renderosity for this one!) Here we go. Let's face it, at one time or another, haven't we all wondered about the burning question "What would it be like to ride inside a corroded water pipe?" Of course, we all have. It's only natural. Well, thanks to "Stupid Bryce QTVR Tricks", our wonderment is over. This is an easy file to create, almost a no brainer, based on the QTVR cubic stuff we have been discussing. Itm takes longer to read how to do it than to actually do it! 1) Launch Bryce and make a big cube. Depth doesn't matter, height and width does. (You could also use a 2-D plane if you like) Set your camera to the magic 112.5 FOV. 2) Set the document dimesnions to square (1:1). Pick a small size for the moment, maybe 300 pixels. 3) Point the camera directly at the big cube so the cube occupies the entire camera space. The camera should be centered on the cube face, and pulled away from it some distance (the farther away, the larger the diameter of your final pipe). You don't need the ground terrain, so you can delete it, and you don't need the sky, so you can turn it off. Be sure fog and haze are off, so you get a really clear image. 4) Apply the most disgusting materal to the cube you can find. I chose "freshly dug grave" for my image. Fuss with it until it is sufficiently gross yet has sharp detail. Maybe put some specularity in so it appears wet (this is a water pipe after all). 5) If you want to make the pipe look rusty, you can color the sun. Adjust the sun sphere so there is a pretty sufficient amount of light on the cube in your camera view. 6) Now for the tricky part. Go to document set up and change the dimensions to 1200 pixels square. The image has to be huge for this to work. 7) Render the image (this may take a few minutes). Once the image is rendered, use the FILE menu to choose "Save image As". You get a lot of file format choices. I used PCT, but you can use anything as long as it is NOT compressed. You're done with Bryce. Wasn't that easy? You only need one image for this stupid trick. Now for the VR part. I did this with CubicConverter, but it may be possible to do it with MakeCubic as well. I have to tell you what to do with CubicConverter because with that program, you can take apart the cube. 1) In CubicConverter, pick either the "Photosphere" or "QTVR Cylinder" ICON. It will give you a dialog box to locate your image. 2) When you locate your image it will appear in the preview screen and the CONVERT button will be available. 3) Click CONVERT and the program will attempt to make a cubic VR from your single image. 4) You now have a preview of the image in cubicVR. The top and bottom will have a black hole (there was no image to put there) 5) Click on the CUBE Faces TAB and you'll see the faces of the cube it made. 6) Pick the top face and click the EXPORT image. Do the same with the bottom face. 7) In your image editing program, do something with the black hole (I made it look like a pipe joint with repetitions of the pipe by putting scaled images behind the first one.) Save the image as a flat pict again with no compression. 8) Go back to CubicConverter. 9) In the Cube Faces TAB, pick the top face, and pick CHOOSE IMAGE. Pick your changed image. Do the same with the bottom one. (in fact, you could use the same image for both.) 10) Convert the image to a QTVR once more and it is done. I have attached (I think) a jpeg of one scene of the final QTVR I created. The QTVR is only 180k, but I can't post it here as it is not allowed. But I'd be happy to send it to you via e-mail if you request a copy. Just write to me from ClydeSight2.0! (http://www. clydesight.com) Just a stupid trick, but kind of fun. Please don't be mad. Think of all the creative things you can do! If I am still allowed in renderosity after this one, I'd be interested with what you all come up with.