n0s4ra2 opened this issue on Nov 08, 2002 ยท 9 posts
Disciple3d posted Fri, 08 November 2002 at 10:28 AM
Just a technical question on how you do this sort of thing. Do you export the mike head as an obj, edit it in some modeller without changes vertex count, export as an obj and then import that as a morph? Is that the way this sort of thing is created or am I totally off base. I want to learn how to do this type of thing. Regards, brent
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