Alamar opened this issue on Nov 09, 2002 ยท 23 posts
Sue88 posted Sat, 09 November 2002 at 10:21 PM
Okay, I experimented with this and I had the same problem. No matter what I tried, the head texture looked really bad. To me it seems that the texture the face room makes is to blame; it's really quite bad. Maybe if the photo one works from has an even lighting with no big highlights and shadows, it's better. But even if I tried only applying the face morph and not the texture, and loaded a different head texture for both the head and the faceroomSkin in the Material editor, Poser insisted on using the texture it made in the face room. The only thing that seemed to work was if I first made the head morph, applied it, then went back to the face room, and loaded another (good) head texture and applied only the head texture to the character. This way I could retain the morph and use a nicer head texture for the character. But this would only work for you if you were willing to use other textures for the head, and not the texture created from the photo in the face room. But unless you have a photo which would make a good head texture in the face room or unless you can tweak it to your liking there, I think this would be a better solution. Of course, I could be totally wrong and maybe somebody else has a much better solution...