nandus opened this issue on Nov 08, 2002 ยท 42 posts
Rayraz posted Mon, 11 November 2002 at 2:56 PM
let see. where shall I start... -"A bone system" This is also available in truespace wich is also a mid-range program. It doesn't need to be complex, but a very basic system would much improve the animation. -"Better animation lab. For instance with curves that decide the rotation or movement along an axis instead of curves that only display the speed at wich the animation between keyframes is interpolated." This can't possible be hard to implement, it's almost the same as what they have now, but then more intuitive and easier to control. -"Basic physics system with collission detection." I agree this is a little bit more complex, but still it would be very handy. -"Particle system" Also availabel in FREEWARE Truespace 3SE and possibly many more cheap programs. -"Clouds that morph because of turbulence in the sky" Just needs some extra procedurals specialised for this effect. It doesn't need to be physically perfect. -"Flares/glows" If corel can't program a glow-effect it can better stop programming. A basic 2D effect with added z-buffer to composite it into a 3D scene would do the trick. It's alredy done real-time in games. If you look at what poser can do in one new version (clothing simulation, hair and a new renderengine added in one version while keeping the software affordable) it can't possibly be to hard for corel to at least implement some of the things I mentioned.
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