atom123 opened this issue on Nov 12, 2002 ยท 21 posts
lesbentley posted Tue, 12 November 2002 at 5:05 PM
"...if i wanted to share this fmb w/ morph target included???" There are a number of ways to do this. I think the easiest for you is the following: For the custom morph target, just export it as a wavefront object (*.obj). For the FBM (assuming this consists of morphs that are native to the character 1. Create a pose file as described in post #5. 2. Assuming that you only want to include the FBM, and not other pose elements: In MPE delete all the materials except "preview". From the "Morph and Pose dials" tab click on the "All Pose channels" button. Next click on the "Everything but normal Pose and Morph channels" button. 3. Save the file to a pose folder. 4. Prepare your instructions for installing the files to the appropriate folders. 5. Instruct the recipient to do as follows, and do this procedure yourself on the original character as a check. a). Load the [character name here] character into Poser, and select its Head. b). From the "Object" menu click on Load Morph Target, load the "[file name of morph target here]" morph target, and name it "[name of morph target]", set the value of the new parameter dial to "1.000". c). From the "[name of pallet where pose is installed]" apply the [name of pose] pose. d). From the Figure menu click "Create Full Body Morph", name it "[name of FBM]", if you wish you may now save the character to a pallet with a new name.