Forum: Poser - OFFICIAL


Subject: help w/ FBM, pz2's and MOR files...

atom123 opened this issue on Nov 12, 2002 ยท 21 posts


Jaager posted Tue, 12 November 2002 at 11:19 PM

Les, No problem here with you getting credit, it would just be nice to have it more widely used. I think we are talking about two different functions. Just going by the names, I am guessing that you are looking for a way to get functional morphs into a figure file = noseBig, nipplesFlat - that sort of thing. Something you wish to stay after you apply it. I have considered this as an option and I am not sure how much of a practical method it would be. My thinking is that, you would eventually burn the targetGeoms and the step to get them in to begin with, is just as involved as copying in the morphs to begin with. My use is as just a single morph on every group ( except two for the head - Body for the neck changes and Faces for the character faces - and two for the chest and collars if you wish to add in another breast size morph.) A character face &/or body is just a single morph per group and it can only be one of those at a time, so there is no reason not to use the same null. All these MOR pose characters that set V2 bodies and MOR.fc2, to use them as they come, you have to always use V2, (or the complete cr2 of any such figure). If you save the character as a spawned morph for every group covered, you have it free of the huge figure cr2. If you then copy they spawned morphs over to another cr2, that is fine if you always want that character available, but as a way to keep multiple characters, the file can soon out grow the V2.cr2 in size. If you store the character morphs as MIpose files or MI face pose files, you can have hundreds instantly available. Handy if you are like me and cannot make up your mind which characters you wish to use. These character files are some of the most common ones available, and they experience many downloads, but I wonder how anyone can reasonably keep many of them available using any other method.