kromekat opened this issue on Nov 12, 2002 ยท 10 posts
lesbentley posted Wed, 13 November 2002 at 12:56 PM
The way I handle this is to use a minimal figure as a parent for the prop. This figure has most of the stuff like geometry, channels, and material striped out of it. Then just parent your prop to the minimal figure and save to a figures pallet. You can now use Mat pose Edit (or whatever method you use) on the cr2 to make your mat file. Your prop has to be loaded from a figures pallet as it's in the cr2, but that is no great hardship. For props that are already out there in the community, just instruct the user to parent the prop to a figure, any figure will do, then apply the MAT pose, then un-parent the prop. Below is the code for a minimal figure, just cut it out past it into a text editor and save it with a cr2 file extension. { version { number } actor BODY { } actor hip { } actor BODY { name GetStringRes(1024,1) off parent UNIVERSE channels { } endPoint 0 0.74 0.25 origin 0 0 0 orientation 0 0 0 displayOrigin 0 locked 1 } actor hip { name GetStringRes(1024,6) off parent BODY { } endPoint 0 0 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 locked 0 } figure { name MatParent root BODY addChild hip BODY defaultPick hip displayOn 1 allowsBending 1 figureType 1318 origFigureType 1318 canonType 8 conforming 0 locked 1 } setGeomHandlerOffset 0 0.3487 0 }